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Fabbie

11
Posts
A member registered Nov 17, 2016

Recent community posts

What do the different game modes change?

Thanks. I like it, this breathes quality throughout. One suggestion would be about the font used for the passcode on the dungeon load screen, it's not super readable. I have a hard time differentiating B and 8, L and 1 :-)

This looks really cool. I don't have a Gotek unfortunately, I'll have to wait until a WHDLoad version exists!

Thanks for this. I enjoyed the game on my C64. On my Amiga 1200/030 though, both t2-lores and t2-hires crash after the flame startup screen. I am running AmigaOS 3.2.2 (KS 47.111, WB 47.4). Tenebra 1 runs fine.

Great stuff! I can't wait to play the full game!

Thanks for the great game. I like the gameplay, the graphics, the atmosphere. Great you added save game support.

Thanks for the nice port. Any chance to add support for one button joysticks? It would be cool to be able to drop bombs on ground targets with a long press of the fire button, or maybe with the space bar?

Thanks for this neat game. Can I suggest a few possible improvements for a future revision?

After destroying enemies suspended from the ceiling, it's sometimes impossible to collect the coin; it would be nice if it dropped.

Bumping the character's head against an overhead platform makes him fall straight down, and some areas require pixel perfect jumps, for instance, when backtracking from the screen that leads to door 2 when the keypad has not been found yet (early on, on the left side of the map) requires jumping over a flame to a high platform; it would be nice if the engine was a bit more forgiving.

Addictive puzzle game. Keep up the good work!

The exact same thing happened to me.

Great graphics and sound, smooth game play. I am already struggling though, any chance a future revision could have a save/load system or passwords for each level?